Video Killed the Design Journal Star

[22/10/2012]


This is the video prototype for my “bespoke” chair idea. The video shows the first user (myself) working in a future office with a large wall screen being controlled by a tablet (and not by gesture control). What I found after several minutes of imitating gesture control was that my arms started to hurt and therefore i think it would be unrealistic to expect people to interact with technology in this fashion for prolonged periods. The video then shows the first user leaving, before another (Photogenic Phil) walks in. Having reset itself to the maximum width, height etc the chair then self-adjusts to Phil’s dimensions and he begins working. This scene was included to show what it would be like to work in general office “hub” where chairs in any part of the hub could be used by any worker. This sort of environment would require a chair that can adjust itself to any body shape, preferably with a minimal amount of effort required from of the user. This concept chair attempts to achieve that aim and, in that sense, would be universally “bespoke”.


Personally, I would have liked to have done the video prototype a little later in the project. The concept was very much in its infancy - i only had one page of sketches on it and i hadn't had a chance to discuss it with the group. The deadline forced me to make a cardboard model and then film users' interaction with it much earlier than i otherwise would have. Given this i don't think i gained a lot of insight from the video prototype although the skills I learned in video editing will be valuable going forward.

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